﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNA_Game_Engine.Events
{
    class PlayerPath
    {

        private Vector2 plrPosition;
        private Vector2 plrDirection;


        public PlayerPath(Vector2 plrPos, Vector2 plrDir)
        {
            this.plrPosition = plrPos;
            this.plrDirection = plrDir; 
        }

        public Vector2 PlrPosition
        {
            get { return plrPosition; }
        }

        public Vector2 PlrDirection
        {
            get { return plrDirection; }
        }

    }
}
